![]() This is another aspect of the game that creates a steep learning curve for those new to the genre as potion/item gathering is paramount to the continued use of one’s stats. They each work much like a health bar, and like your health in Torment: Tides of Numenera none of them regenerate over time. The aforementioned action attempts, as well as a large portion of combat and other elements in the game, rely on three separate stat pools known as Might, Speed and Intellect. Many moments of the story that allow the player to attempt to do something, like repair an object or grab something extremely quickly, have completely different but perhaps equally significant results for success and failure. While the inability to repeat many action attempts can be frustrating, it was extremely interesting to be met with failure that did not result in simply missed chances or game overs. These risky actions, of which there are a large variety, are largely based on RNG. I generally tried to avoid combat, and took every risky chance I could to help another. ![]() At first I was unaware of this, and I simply felt the game boring and devoid of action, but I quickly grew to appreciate the freedom of existing in the world however I saw fit. This was not because there were no enemies to be found, but because in Torment: Tides of Numenera, combat is almost never the only option. After my first instance of tutorial combat it took nearly two hours for me to see a fight again. Depending on who you are and what you’re looking for, you may find no quarrel with this, but I’d much rather play my game than read it.Ī commendable aspect of Torment: Tides of Numenera is the amount of control, or lack thereof, that the player has over exactly how the game is played. Some of the main character, mostly just potential party-members, were voiced, but a majority of the story was told in paragraph form. Nearly every text box is filled with options that you can choose from, even if those options have no effect on the events taking place. Most of the story of the game is told to you in a very text-based RPG way with phrases like “You find yourself falling towards the Earth,” amongst others. That means there are loads and loads (and loads) of text to can through. This game is, at its heart, an old school CRPG. The concept of Tides in particular seems extremely convoluted. While I eventually came away with a pretty good handle on things, I’m definitely still hazy about a few of the details. The majority of my first couple of hours with the title were spent clumsily making my way around while I figured out what the menus, items and concepts were. Torment: Tides of Numenera is complex, there’s no way around it. The quality of that content depends on who you are as a player, at least in part. For slightly less than a AAA title, Torment: Tides of Numenera will easily supply tens of hours of gameplay. In terms of sheer content, you’re definitely getting your money’s worth here. MonsterVine was supplied with an Xbox One code for review Many of its parts are well-done and the core of the game is solid, many other elements are less than stellar, especially on the Xbox One. Torment: Tides of Numenera is a complex beast.
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